OPTION A · CURRENT REPOSITORY
The existing spatial player.
Checked 10 October 2026
The project already contains a Flutter desktop interface, a Rust audio engine and a Three.js spatial workspace. This is the real starting code for the proposed audio-library project.

yinwei/apps/yinwei_player/test/goldens/phase3_functional_runtime.pngWhat the current code does
- Open a local audio file
- Position the sound around the listener
- Compare Original and Spatial modes
- Render or export through the native engine
Project work still needed
The description catalogue, NLP/clustering recommendation module, assessed notebook and evaluation are still proposed work.
Where it lives in the repository
- Flutter interface
yinwei/apps/yinwei_player/lib/screens/player_screen.dart- Native audio bridge
yinwei/apps/yinwei_player/lib/bridge/native_engine.dart- Rust rendering and playback
yinwei/crates/spatial_core/src/- Three.js workspace
yinwei/apps/yinwei_player/assets/spatial_workspace/scene.js
Requires the Windows Flutter application and spatial_core native library. The Cloudflare selection page cannot execute that native engine. Live-transfer listening acceptance remains unverified.
